![]() However, that's a bad idea on this map because there's something else players need to do and one more building in the tier 1 tab that needs unlocking. However, if a chosen space has fewer tiles in range than what the Dredger can deliver, it'll fill the available tiles and no more.Ī Dredger also counts as a Monorail Node, and so players can send dirt to the opposite side of the map using Nodes. Each dredge also produces a specific number of tiles, so by choosing a spot between several buildings, the new wasteland will spread out to fill the spaces between. Each dredge costs 15 leaves, and each Dredger can dredge 3 times before it runs out of dirt. Players can place the Dredger on any 3x3 square of shallow ocean tiles, and by clicking on the Dredger they can convert a section of shallow ocean tiles to basic wasteland tiles. The Undersea Dredger pulls up silt and rock from the seafloor below it and converts it into land. This makes it easy to build a Monorail network across the whole map, and something else worth pointing out is that the cost of moving a building is 30 while the cost of a new Toxin Scrubber or Irrigator is 50. Players should also note that building rooftops count as concrete tiles, and concrete works identically to rock tiles. Each one is worth 100 leaves, and the skyscraper frames they leave behind will be useful later. Something players should do right away is recycle the derelict skyscrapers. ![]() As for the tier 1 building tab, players start with the Loading Dock, Monorail Node, Toxin Scrubber, Irrigator, Seismic Detonator, and the new Undersea Dredger. The climate tab features all the buildings from earlier maps: the Cloud Seeder, Combustor, Dehumidifier, and Flash Freezer. The exact shape is randomized, just like the other maps, but there's always a strip of land along the northwest, some deeper ocean to the southeast, a set of flooded buildings that sometimes rise above the surface, several derelict skyscrapers, and a big pit in the center where a free Recycling Drone hangs out. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.This map is very unusual compared to previous areas. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.Įxperience tranquilityLush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.Ī natural ebb and flowEach region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. A reverse city builderUse advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more-then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants.ĭifferent maps every timeProcedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. ![]() Then recycle your buildings and leave no trace that you were there. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem. ![]()
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